Tinkering with technology education

It turns out that the context in which technology is presented has a large effect on how attractive it is to each gender. At the risk of gender essentialism, it seems that often boys are attracted to robot battles while girls are attracted to robots as a means of helping the disabled, for instance. Boys are attracted to competitive video games while girls are attracted to social software. In making, there are such a variety of materials and ways to participate that the appeal is much broader than traditional technology contexts. I spoke briefly with Dale Dougherty at Maker Faire and noted that both boys and girls would happily solder or sew in this environment. Dale pointed out that with the large number of entry points, a very broad set of people are attracted to making. These people then find it easy and enjoyable to move around within the various approaches and technologies.

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